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	<title>National Center for Technology Innovation &#187; Games</title>
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	<description>Advancing Technology Innovations for All Students</description>
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		<title>Games for Change Festival</title>
		<link>http://www.nationaltechcenter.org/index.php/2011/05/17/games-for-change-festival-2/</link>
		<comments>http://www.nationaltechcenter.org/index.php/2011/05/17/games-for-change-festival-2/#comments</comments>
		<pubDate>Tue, 17 May 2011 15:15:29 +0000</pubDate>
		<dc:creator>Rach</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.nationaltechcenter.org/?p=10616</guid>
		<description><![CDATA[<div class='ec3_schedule_excerpt'>Event Date:  June 20, 2011 to June 22, 2011.  </div>The Annual Games for Change Festival is the largest gaming event in New York City and the only international event uniting “games for change” creators, the public, civil society, academia, the gaming industry and media.]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>A Neurologist Makes the Case for the Video Game Model as a Learning Tool</title>
		<link>http://www.nationaltechcenter.org/index.php/2011/04/14/a-neurologist-makes-the-case-for-the-video-game-model-as-a-learning-tool/</link>
		<comments>http://www.nationaltechcenter.org/index.php/2011/04/14/a-neurologist-makes-the-case-for-the-video-game-model-as-a-learning-tool/#comments</comments>
		<pubDate>Thu, 14 Apr 2011 15:39:20 +0000</pubDate>
		<dc:creator>Rach</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.nationaltechcenter.org/?p=10551</guid>
		<description><![CDATA[Edutopia Blog
Neurologist Judy Willis explains in this blog post the scientific reasons students are motivated by video games, and suggests ways that such a model can be used in the classroom. Willis writes that video games offer the brain a mixture of challenges and rewards that make students want to continue progressing &#8212; and learning. [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AbleGamers Accessibility Arcade</title>
		<link>http://www.nationaltechcenter.org/index.php/2011/04/06/ablegamers-accessibility-arcade/</link>
		<comments>http://www.nationaltechcenter.org/index.php/2011/04/06/ablegamers-accessibility-arcade/#comments</comments>
		<pubDate>Wed, 06 Apr 2011 15:22:19 +0000</pubDate>
		<dc:creator>Rach</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.nationaltechcenter.org/?p=10376</guid>
		<description><![CDATA[<div class='ec3_schedule_excerpt'>Event Date:  April 16, 2011; 10:00 AM to 4:00 PM ET.  </div>For many people with disabilities, games offer a window to the world. To showcase the progress in accessible gaming, the AbleGamers Foundation presents “The Game Accessibility Arcade”, and all-day presentation offering a hands-on showcase of accessibility technology that can enable play on the Nintendo Wii, Microsoft Xbox, Sony PS3, and more. The foundation will be featuring [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>American Heart Association and Nintendo for America for Active Play Now</title>
		<link>http://www.nationaltechcenter.org/index.php/2011/01/15/american-heart-association-and-nintendo-for-america-for-active-play-now/</link>
		<comments>http://www.nationaltechcenter.org/index.php/2011/01/15/american-heart-association-and-nintendo-for-america-for-active-play-now/#comments</comments>
		<pubDate>Sat, 15 Jan 2011 17:37:38 +0000</pubDate>
		<dc:creator>Rach</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.nationaltechcenter.org/?p=9384</guid>
		<description><![CDATA[Nintendo and the American Heart Association (AHA) have come together in a first-of-its-kind campaign, Active Play Now, to help people find fun ways to stay physically active.]]></description>
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		<title>GameTech 2011 Innovations in DoD Gaming Competition</title>
		<link>http://www.nationaltechcenter.org/index.php/2010/12/17/gametech-2011-innovations-in-dod-gaming-competition/</link>
		<comments>http://www.nationaltechcenter.org/index.php/2010/12/17/gametech-2011-innovations-in-dod-gaming-competition/#comments</comments>
		<pubDate>Fri, 17 Dec 2010 19:08:31 +0000</pubDate>
		<dc:creator>Rach</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.nationaltechcenter.org/?p=9213</guid>
		<description><![CDATA[Deadline: January 14, 2011
Notification of awards: February 14, 2011
Team Orlando, a unique military collaborative alliance supplemented, supported and augmented by academic and industry leaders in the modeling and simulation, human performance, and training domains, urges game developers to submit papers detailing their innovative creation and use of games in the DoD environment for the Innovations [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>National STEM Video Game Challenge</title>
		<link>http://www.nationaltechcenter.org/index.php/2010/09/16/national-stem-video-game-challenge/</link>
		<comments>http://www.nationaltechcenter.org/index.php/2010/09/16/national-stem-video-game-challenge/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 23:04:57 +0000</pubDate>
		<dc:creator>Rach</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.nationaltechcenter.org/?p=8594</guid>
		<description><![CDATA[<div class='ec3_schedule_excerpt'>Event Date:  October 12, 2010 to January 5, 2011.  </div>President Obama announced today the launch of the National STEM Video Game Challenge at a White House event as part of the national “Educate to Innovate” campaign.  The Challenge aims to motivate interest in science, technology, engineering, and math (STEM) learning by tapping into students’ natural passion for playing and making video games.  The first [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Learning by Playing: Video Games in the Classroom</title>
		<link>http://www.nationaltechcenter.org/index.php/2010/09/16/learning-by-playing-video-games-in-the-classroom/</link>
		<comments>http://www.nationaltechcenter.org/index.php/2010/09/16/learning-by-playing-video-games-in-the-classroom/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 22:57:11 +0000</pubDate>
		<dc:creator>Rach</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.nationaltechcenter.org/?p=8592</guid>
		<description><![CDATA[New York Times
Quest to Learn is a school organized specifically around the idea that digital games are central to the lives of today’s children and also increasingly, as their speed and capability grow, powerful tools for intellectual exploration. Katie Salen, a professor of design and technology at Parsons the New School for Design, also directs [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Waterloo Labs Makes Eye-Controlled Mario</title>
		<link>http://www.nationaltechcenter.org/index.php/2010/08/22/waterloo-labs-makes-eye-controlled-mario/</link>
		<comments>http://www.nationaltechcenter.org/index.php/2010/08/22/waterloo-labs-makes-eye-controlled-mario/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 18:20:00 +0000</pubDate>
		<dc:creator>Rach</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.nationaltechcenter.org/?p=8556</guid>
		<description><![CDATA[PC World  
Waterloo Labs has developed a technology that enables users of the Nintendo Entertainment System to play &#8220;Super Mario Bros. 2&#8243; with eye movements. The system works, according to this report, because the human eye is polarized and creates its own electrical field, which can be synchronized with the electronics integrated into a video game.
Full [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Survey: Video Game Technology Embraced by Med Students</title>
		<link>http://www.nationaltechcenter.org/index.php/2010/08/12/survey-video-game-technology-embraced-by-med-students/</link>
		<comments>http://www.nationaltechcenter.org/index.php/2010/08/12/survey-video-game-technology-embraced-by-med-students/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 17:19:54 +0000</pubDate>
		<dc:creator>Rach</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.nationaltechcenter.org/?p=8524</guid>
		<description><![CDATA[BusinessWeek  
A new survey reveals the vast majority of medical school students believe that technology in the form of virtual reality exercises could help them develop the skills they will need as future doctors. The survey of 200 medical students from the University of Michigan and the University of Wisconsin-Madison found nearly all (98 percent) believing [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Groups Push Federal Regulators for Video Game Age Restrictions</title>
		<link>http://www.nationaltechcenter.org/index.php/2010/07/03/groups-push-federal-regulators-for-video-game-age-restrictions/</link>
		<comments>http://www.nationaltechcenter.org/index.php/2010/07/03/groups-push-federal-regulators-for-video-game-age-restrictions/#comments</comments>
		<pubDate>Sat, 03 Jul 2010 17:47:53 +0000</pubDate>
		<dc:creator>Rach</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Internet Safety]]></category>

		<guid isPermaLink="false">http://www.nationaltechcenter.org/?p=8113</guid>
		<description><![CDATA[CNET 
Video game aficionados might have to enter a credit card or find another way to verify their age before playing a networked game, thanks to a new push from advocacy groups who say they want to protect minors from in-game advertising messages. In-game marketing has become so advanced that it “allows advertisers to track game [...]]]></description>
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