National Center for Technology Innovation
 

Games Beyond Entertainment Week

May 24, 2010 to May 27, 2010

Boston, MA

NCTI will once again head to Boston for the Games for Health conference, presenting in the Accessibility Pre Conference. Games Beyond Entertainment promises to bring together a heady mix of researchers, developers, and gamers who are launching breakthrough approaches to learning, social, and health issues.

NCTI Presentation at the Annual Games Accessibility Day
Tuesday, May 25, 2010 (5:00pm – 5:20pm)
Unleashing the Power of Innovation for Assistive Technology

Games Beyond Entertainment Week is a series of one and two-day conferences designed to explore serious game and emerging market opportunities for videogames and videogame technologies. Featuring over 10 unique events including the 6th Annual Games for Health Conference, Games Beyond Entertainment Week is focused on networking, promotion, business development, and knowledge sharing of interest to both the videogame industry and the multitude of sectors using or investing in videogames to further their specific organizational missions. To learn more about Games Beyond Entertainment Week and its complete menu of events please visit: http://www.gamesbeyondentertainment.com

Annual Games Accessibility Day
May 25, 2010

Much of the research and development activity in the general field of games accessibility has important crossover benefits to the health field. Games Accessibility Day is an entire event devoted to talks, networking, and demos dedicated to making all games more accessible, and helping people with disabilities play their way to better health and wellness. 
  
Annual Virtual Worlds and Health Day
May 25, 2010

Virtual Worlds and Health day explores the entire spectrum of opportunity and happenings related to health, healthcare, multiplayer games, and social virtual worlds.

2010 Games for Health Conference
May 26-27, 2010
   
Learn and network through a broad range of featured content including specially developed tracks on Active Gaming, Medical Training & Education, Physical Therapy & Rehab, and Cognitive Gaming. This conference features two-days of talks, more then 400 attendees and 40 sessions provided by an international array of over 60 speakers cutting across a wide range of activities in health and health care. Topics include active gaming, rehab & physical therapy, disease management, health behavior change, bio-feedback, epidemiology, training, cognitive exercise, nutrition and health education.

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