National Center for Technology Innovation
 

Game Changer: Investing in Digital Play to Advance Children’s Learning and Health

Game Changer, a new report from the Joan Ganz Cooney at Sesame Workshop, offers a new framework to use games to help children learn healthy behaviors, traditional skills like reading and math, and 21st-century strengths such as critical thinking, global learning, and programming design. It specifies how increased national investment in research-based digital games might play a cost-effective and transformative role and provides comprehensive actions steps for media industry, government, philanthropy, and academia to harness the appeal of digital games to improve children’s health and learning.

To read more and download the full report, click here.

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